Owl Sector
Changelog
Everything that changed on the site, newest first. The site is currently on v1.9.0.
v1.9.0
LiveAdded
- A Build Inspector at /build: paste a dim.gg build link and see the build as a grid of icons, with each aspect's fragment slots, each fragment's stat changes, and the glossary description of each perk, mod, aspect, fragment, armor set bonus and artifact perk on hover and click, plus the effects those descriptions refer to, in a side drawer on a phone. Perks on legendary weapons and armor only show when the link includes them, which DIM does not do for most rolled items.
- Add
.mdto the Build Inspector address, as in/build.md?b=followed by a dim.gg link, to get the whole build as Markdown text, or use the Copy as Markdown button on the page.
Added
- Add Disabled in PvP tag.
Changed
- A link to an expanded weapon on the tier list names the weapon instead of a sheet row number, so it keeps pointing at the same weapon after the sheet is updated. Links shared before this change no longer open a row.
Added
- A Game Mechanics page at /mechanics with the Destiny Data Compendium's write-ups on ability energy, activity modifiers, character stats, Champions, combatant tiers and Banes, heat weapons and Super energy.
Changed
- Abilities, aspects and class abilities on a subclass page show only the Destiny Data Compendium write-up for that subclass, instead of every element's version.
Removed
- Entries the Destiny Data Compendium hides in its sheet, such as past seasons' weapon mods and superseded ability text, no longer appear on the site.
Fixed
- The glossary, weapons and artifacts pages no longer throw a hydration error on load, including shared links with filters in the address.
Added
- Exotic armor perks now carry the Destiny Data Compendium's notes beside Clarity's description.
- Exotic armor perks can be filtered by the class that wears the piece.
- Ammo icons.
Fixed
- Rename mislabelled Reserves to Ammo generation.
Fixed
- Weapons tabs tables on mobile view.
- Glossary list on mobile being under footer.
Changed
- Added Icons to dps setups and made them larger. /weapons?v=damage
Fixed
- Hide damage sheet errors. /weapons?v=damage&d=bosses
Added
- Weapons page at /weapons: every legendary and exotic weapon rated S to F for endgame PvE, with the recommended barrel, magazine, masterwork, perks and origin trait behind each row.
- Archetype view showing the damage numbers behind every weapon frame: base damage, crit multiplier, true RPM, magazine, reload and ADS falloff range, plus the sheet's calculated add and boss DPS.
- Damage view with simulated sustained and swap DPS for full rotations, and the health, damage phase length and raid mods of 61 raid and dungeon bosses.
- Weapon ratings, archetype math and boss damage all credit and link back to the two community spreadsheets by @theaegisrelic they come from, down to the individual tab.
- Every perk, fragment, buff and status the glossary knows about is linked inside those conditions: hovering one opens the same entry card the glossary shows, and clicking it opens that entry.
Fixed
- Artifact perks show the correct icon.
Added
- Abilities page at /abilities: every super, ability, aspect and fragment a class can equip, per subclass, laid out the way the game groups them, with each section marked as class specific or shared across all three classes.
- Aspects show how many fragment slots they grant, and fragments show their stat bonuses and penalties.
- Movement abilities, so jumps like
Triple JumpandStrafe Glidenow appear in the glossary alongside the other abilities.
Fixed
- Hover frames no longer get clipped inside scrolling areas: the settings dialog, the pinned tooltips drawer and the filter chip strip on narrow screens.
Fixed
- PvE and PvP damage number coloring with suffixes like
0.95x.
- PvE and PvP damage number coloring with suffixes like
Added
- Exotic Class Item perks from DDC.
- Class abilities from DDC, with base cooldown and chunk scalar.
- Each class's passive traits.
Changed
- Consolidated some Filters and Categories for entries.
Fixed
- Grenades are no longer filed under
Hunteralone, since all three classes share them. Silence & Squall,Slicewire,Handheld Supernova,Ward of DawnandHammer of Solnow show their in-game description and icon, which the game files spell differently enough that they were being missed.- Superseded Compendium rows marked
OLDESTare hidden like theOLDones, so they no longer double up beside the live entry. - PvE and PvP damage numbers are colored in the cases that used to be missed: thousands separators (
1,440), small equations (634 + 127 = 761,1,440 x 2), stack counts (x17+4.5), approximations (~35), unknown values (64?,100?%) and the nested form1,280 [2,000] [448 [700]]. - Brackets that hold prose rather than damage, such as
[Reload],[Redacted]and[2–3 Energy], are no longer colored as PvP values. - The
[PVE]and[PVP]headings that label a list of values are colored to match the side they introduce.
Added
- Weapon perks from DDC: traits, weapon mods, intrinsic frames, origin traits and the crossbow, glaive and sword breakdowns.
- Origin traits show the raid, foundry, season or event they drop from.
- Armor mods from DDC, filed under the slot they go in, along with the raid and activity mods that only fit armor from that activity.
- Armor mods show their energy cost.
- Every glossary filter is now reachable from a
Filtersbutton, which opens a searchable list of them grouped by category. - Changelog page listing what changed in each release.
Changed
- Weapon perks are filtered by DDC's own categories, so every origin trait sits under one
Origin Traitsfilter instead of being split across several. - Armor set bonuses no longer appear under the
Armor Perksfilter, which now holds exotic armor perks and armor mods, and stay underArmor Sets. - Exotic weapon catalysts lead with the perk they grant, so Forerunner's catalyst reads
The Rock (Forerunner Catalyst)and can be searched under either name.
Fixed
- Superseded entries DDC marks
OLD, such as the previousWell of RadianceandUnbreakable, no longer sit beside the current ones. - Fragments and abilities keep their stat and cooldown line when Clarity supplies the description.
- A fragment that changes no stats no longer shows a bare
-above its description. - An entry no longer highlights its own name in its own description, so
Bolt Chargestops opening the card you are already reading. - Ordinary words that happen to share a name with a minor mod, such as the
edgeof a blast radius or beingsurroundedby combatants, no longer highlight. - Stat names and longer perk names keep their meaning instead of linking to a shorter one hiding inside them, so
Flinch Resistanceno longer opens theResistancechest mod.
Added
- Ordering and toggling of extra infos